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Latest Forum Posts
| Thread | Poster | Views | Replies | Lastpost | |
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Doube Jointed (General Discussion) | Joseph_Kerr | 47 | 6 | slayer Wed Nov 19 2008, 04:59PM |
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Beta Update - Impressions (Darkfall) | Dr_Doctor | 55 | 3 | Beer Tue Nov 18 2008, 10:53PM |
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Fallout 3 Addiction (Probably spoilers inside) (Gaming) | Beer | 111 | 5 | slayer Tue Nov 18 2008, 09:37PM |
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The Person Swap Experiment (General Discussion) | Budd | 163 | 20 | Tiago Carvalho Tue Nov 18 2008, 02:30PM |
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Girl BUSTED! (General Discussion) | daniel | 139 | 12 | John_Hunter Tue Nov 18 2008, 08:21AM |
| Threads: 5704 | Replies: 62490 | Views: 1457064 | |||||
Thursday 20 November 2008
The Rise and Fall of CCNGTA: Part VI The players were divided up among the staff based on the player’s alignment. We established what I call a “career ladder” for each side of the house. You had evil which consisted of the criminal elements and you had “good” which was all of the law enforcement people. Due to the nature of the game, most players gravitated towards playing a criminal; this wasn’t really much different when it came to staffing. Now don’t get me wrong, any staffer would always assist a player regardless of affiliation, however advising the players and decision making was segregated. You had Budd, duce, and MrBarragan heading up the criminal elements while Beer and Xanavi were overseeing good/neutral. I would float between all of them regardless of affiliation to oversee complete operations while the junior staffers would assist, and be trained by, the senior level guys. The good side of the house, despite its significantly lower population, was always considerably more difficult to manage because it was much more delicate. From a technical standpoint good affiliated players were given abilities that made them more powerful then individual players of the other alignment. Plus they were given armaments, vehicles, and mitigated personal expenses to entice players to fill these roles. The goal of the good sided staff members was to control their population in contrast to the criminals and to prevent misuse of their abilities. [ Read the rest ... ] Posted by Violent Dave |
Wednesday 19 November 2008
Gears of War 2 Now with More Kittens I’m not a console gamer so my experience with the Gears of War franchise has been quite limited at best. For those of you unfamiliar with the premise, it’s basically the old aliens-have-invaded-and-we’re-pretty-much-screwed style game set in a post apocalyptic gritty atmosphere. My experience with this 3rd person shooter has been quite positive thus far and the game play is very top notch. I thought I would share some insights spawned from a conversation with one of our other staff members but let me set the stage a bit for you first. A friend and I decided to hop on a play a few quick co-op rounds in Horde mode. Basically you’re dumped into some enclosed area with gradually spawning baddies. There are 50 waves in all and they get increasingly harder. After a few quick awkward rounds I started to get the hang of things a little bit better. The level we were playing was pretty basic, a three tiered staircase mirrored across from each other with a column filled pavilion in the center. We found it best practice to take up residence on one of the top tiers and put our figurative backs to a wall to prevent ourselves from getting overrun. However this posed the problem of running out of ammo. [ Read the rest ... ] Posted by Violent Dave |
Tuesday 18 November 2008
The Rise and Fall of CCNGTA: Part V At this point the GTA server and website was still very much a partnership between Tarzan and I. The server’s popularity was quite a source of stress for us all, whether you want to admit it or not, overseeing such a project can really be a test of one’s patience and tolerance. I can’t really say for certain what happened, nor will I think I’ll ever know, however I can tell you my account of what transpired with Tarzan. I’ve discussed this before however I didn’t really elaborate how close we ever were to being completely screwed over. After I had returned from the computer failure and the gang code was in full swing we were seeing a high degree of success. Due to my high level of involvement with the code, the website, and in game I continued to push the server into the directions I felt it needed to go. When things get hectic and busy, anyone will tell you I get tactful. Pleasantries fly out the window and if you’re not moving I will push you. I will not ask you to do things, I will simply tell you. There will be no tolerance for whining or complaining. Afterwards there will be time for appreciation, criticism, and laughs. This part of me, what I do, is probably the most misinterpreted part of my demeanor. I don’t do this because I’m bossy, demand yes men, or infinite loyalty. I do this because I believe in the people I task. I trust them and I want to empower them with responsibilities. My appreciation is implied during and announced after the fact. I lead from the front, while in the thick of things, and this does not always afford me time to answer “Why” or say “Please”. Eventually all of the stress built up with Tarzan and he grew extremely spiteful towards the site, the players, the staff, and especially me. [ Read the rest ... ] Posted by Violent Dave |
Friday 14 November 2008
The Rise and Fall of CCNGTA: Part IV It’s no secret that I favored the gangs. Not in a manner that was unjust or unfair. What most people probably don’t realize is that I was envious. All I ever wanted out of SAMP was encapsulate into the gangs. I wanted possession, competition, and respect from my peers, a leadership position and influence over others. I sought war, mayhem, and violence. I desired the power to solve my own problems and the authority devoid of outside influence. Something earned and honored. The only way to establish such an atmosphere for the gangs I had to resolve to never, ever, become part of it myself. My involvement would only corrupt it and I couldn’t have that happen. You could say my role as the Don of Don’s I trumped everything. That’s exactly the problem. There was no journey to the position; there was no fight to achieve it. I had no enemies and no failures, therefore no allies and no victories. I simply was. [ Read the rest ... ] Posted by Violent Dave |
Sunday 09 November 2008
The Rise and Fall of CCNGTA: Part III What would largely be considered by most the “glory days” of CCNGTA were strangely enough plagued by the exact same problems people attest to its depopulation later. If not, considerabley worse problems. The code at the time was still quite young and problematic. Issues were cropping up day in and day out but our population was booming so people stayed happy because there were so many people to interact with. I had to carefully balance my time between in game activities and coding, which at the time was quite doable. The shallow hierarchy and the obvious necessity for in game administrator influence to govern certain aspects of the world were frequently rubbing me the wrong way. I expect the citizens to reach for the stars and actually have the means to achieve their personal goals. I want their achievements to have little to do with the favor of the staff but rather their clout as players. It matters what’s behind the keyboard the most, not numbers stored in a database. Players wanted to group together as social dynamics in these types of situations normally dictates so I was manually coding in gangs one at a time. There had to be a better way to do this, which is when I came up with the gang system. Creating a system where gangs can dynamically be created in game using simple commands. Allowing them to set up shop in various predefined headquarters around the map complete with upgrades. All you had to do was meet some basic criteria which were intended to prevent the predefined slots from filling up with 1 man gangs. I wanted to throw a few more tools into the sandbox. When I pitched the idea on the forums to the general population the majority consensus was thunderous. [ Read the rest ... ] Posted by Violent Dave |
Friday 07 November 2008
The Xbox 360: Champion Console![]() The title pretty much says it all. Is it a 100% confirmed finding? Of course not... there will never be a confirmed successor like the Playstation 2 of what console dominates as far as the best console available. So why am I sitting here telling you that the Xbox 360 is the reigning champion of the current console systems? Well, let me get into that.... [ Read the rest ... ] Posted by Beer |
Thursday 06 November 2008
The Rise and Fall of CCNGTA: Part II This is going to pick up the day I decided to create the GTA server. If you’re looking for more background on CCN itself, you can view it on our history page. I have a bit of a history in game server staffing, I was a staff member for many months on the Ultima Online shard In Por Ylem under the direction of Azaroth and then many months after that on UO:Redemption under Cetus. My skin has been amply thickened as I cut my teeth on those servers. A lot of the gameplay concepts that I enjoyed from UO and staffing techniques employed by both game servers I brought to CCNGTA. UO was a difficult environment and took the “sandbox” stance on creating goals for players. Outside of technical direction, tools were tossed into the sandbox for the players to use and give meaning to. It was a free market where value was given to items based off of popularity and guided by the lightest influence of the staff and coding team. [ Read the rest ... ] Posted by Violent Dave |
Wednesday 05 November 2008
Hands on with Fallout 3 “This would be a lot easier if I wasn’t getting shot at.” I thought to myself. I was assisting some nutcase over in MegaTon write a survival guide on surviving in a post-apocalyptic America and despite my protests “Navigating a Minefield” was one of those simply must have chapters. I made my way up to the town with instructions to make it at least to the playground in the center of town. Already off to a bad start, wasn’t quick enough in disarming a frag mine and crippled my right arm, meaning I couldn’t operate anything aside from a standard 10mm pistol. Surveying the area it seemed relatively uninhabited, like much of the wasteland appears, however after a few short steps, high caliber rounds flew my way startling me. The reaction to dive for cover was a bad one and I stepped right on another frag mine blasting my right leg nearly off and sending me flying in to the side of a house. So here I sit, mangled with my back pressed against the house I slammed into, feeling sorry for myself. Knowing I wouldn’t last to long if I made a break for it with a busted leg I cautiously slid over to the houses front door and made my way inside. [ Read the rest ... ] Posted by Violent Dave |
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